Deviant since Jun 5, 2011 | Premium Member until Oct 16, 2014
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It's been a while I haven't posted any update of our summer project so, here's one.
I spent a lot of time (feels like 2 weeks but, not sure) working on level design - more specifically, trying to make the environment interesting and easy to navigate.
Although I am worried about running length (this is only 5 minutes long) I think that there are critical improvements to make. So, the main issues coming to mind...
The underground area is optional. I could put a ground button there for sake, but I don't like to put a button when the player won't see its effect. Of course we might just collect a key in that place, or we could make a significant change to terrain design to force linearity. But I have something else in mind...
The tall tower needs its own navigation/camera system (so to speak) so that we could ascend using stairs.
And there is still nothing happening inside houses/buildings. There are special places where the issue is more visible but I really hope that all interiors will be worth visiting. My good guess is that we should enter houses to collect keys and items. Finding useful things in houses is 100% natural. Maybe later we replace keys by something more exciting but... ...for now the logic of entering houses, poking around to find items that unlock the next part... it's a no-brainer.
In the meantime our team have been at it, doing pretty good work on animation and character design. This needs integration...
Characters need rigging and animating.
New animations for Majo need some coding to become visible.
In the meantime I still hope that things could get more appealing (visually, that is). I got a feeling that improving the visual side would boost everybody's morale and may help us raise a bit of funds for the project...
Indie game creator (iPhone/iPad), software architect, digital artist.
I was educated in the UK and other places... currently living in Taiwan where the weather is gentle (sometimes hot) and dreaming of putting my feet in the sand (It's not far but hey... work doesn't wait)
Favorite bands / musical artistsUA, Attrition, Marylin Manson, The CureFavorite writersSheri TepperFavorite gamesSamuray: Way of the WarriorFavorite gaming platformiOSTools of the TradeBlender 2.49, iPad (SketchClub/ArtRage)